Crusader Kings 2 Technology Spread
. Caliph Abu Bakr al-Baghdadi - your newly proclaimed caliphate got to a good start, but it's surrounded by Christians, Jews, Shiites, and even Sunnis who just won't acknowledge your rule from all sides. Vladimir Putin, tsar of Russia - there's Soviet Union to reunite, what else can be said?. Petro Poroshenko, king of Ukraine - can you recover Crimea? Or maybe set your ambitions higher and reunite Polish-Lithuanian-Ukrainian Commonwealth under different rulership?. Nicola Sturgeon, queen of devolved Scotland - for how much longer Scotland will suffer under English yoke?. Ruhollah Khomeini, shah of Iran - Iran was just the beginning, can you spread Shiite Islamic revolution beyond it, perhaps even recovering holy places from Sunni heretics, and reestablishing the Shia caliphate.
Newly reestablished holy order of Hashshashim is here to help you remove heretics. Also you need to make sure Israel is removed.
I'm playing as Scotland/Britannia, and the capital province, has good technology, but other provinces are pretty poor. I have a couple other counties spread across Britain, in Wales and E.England. So, if I tell my steward to research technology, should I put him in the capital province, to increase. Crusader Kings 2 Succession/Learning Game. As long as he's on his tech mission, his target province can spread technology to your capital, sort of like if they were adjacent on the map. The other councilors make tech spread faster to the county they're stationed in. So you place them in your capital while the spymaster's off in Firenze. The best kittens, technology, and video games blog in the world. Tuesday, October 27, 2015. Modern Times mod for Crusader Kings 2 - Literally Hitler release. Here's new release of Modern Times mod for Crusader Kings 2 (Steam Workshop, Direct download).
Crusader Kings 2 Technology Spread Chart
Saddam Hussein, sultan of Iraq - Iran needs to be stopped, and the whole Arab world needs to acknowledge your enlightened leadership. Also you need to make sure Israel is removed. Jawharlal Nehru, samwat chakravartin of India - India is finally independent from the British, but your vassals are not fully committed to single India project, and many would rather be on their own. Motobecane mixte 1970's models.
Can you keep India together, while also subjugating Pakistan?. David Ben-Gurion, king of Israel - you're vulnerable from all sides, with no friends in the known world, and you can't even banish any minority to take their gold. Newly reestablished holy order of Zealots will help you, but will that be enough?. Joseph Stalin, emperor of Soviet Union - with Hitler gone, you're the last horde invader in the world.
And was it really wise to leave those Central European countries independent?. Konrad Adenauer, kaiser of West Germany - after disastrous World War, can you reunify German lands?. Wilhelm Pieck, king of East Germany - German workers in West Germany are oppressed by evil capitalists.
Are you going to do something about it?. A lot more historical rulers, assorted bugfixes to existing ones. Redone technology map.
Regions should have sensible technology levels now, and historically important cities like London have extra technology bonus over rest of their region. To prevent big countries from collapsing in first year, independent king/emperor/pope level rulers start with some gold, prestige, piety, traits, vassal traits etc.
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As appropriate. Impact of this should be relatively minor after a few years into the game, but it gives AIs some breathing space to organize their countries, get some alliances etc. Many interesting historical characters get +1 or +2 health, as with historically accurate ages and CK2's medieval life expectancies they'd die too early. It's much more fun to kill Hitler than Hitler's nephew.
![Crusader kings 2 guide pdf Crusader kings 2 guide pdf](https://i2.wp.com/www.matchstickeyes.com/wp-content/uploads/2013/06/tech.jpg?resize=536%2C760)
This applies to many of characters mentioned above. More de jure map tweaks, especially in Central Europe. For example Prussia becomes East Germany and moves de jure borders after WW2.
Click to expand. Click to expand. Click to shrink.In the first timeline, I spent most of my time trying to drive out the Aztecs and allying with one of the hordes against the other to stop them picking on me; by the time the Timurids turned up, I'd driven the Americans out of Spain but they'd taken the rest of France, a bit of Germany and the British Isles, so the strategic situation in the West was quite bad.
When the Timurids started to buttfuck the Ilkhanate, I took the opportunity to retake Constantinople and some of Anatolia and Jerusalem, then ended up in a big four way war and lost Jerusalem to the Timurids. My borders at the end of the game were along the Pyrenees and the Alps in the West, the Danube in the Balkans, in the Sinai in Egypt and more or less in the same position in Anatolia as what I started the scenario in (ie, the Alexiad start).The second timeline, I conquered Britain and then fought on again, off again wars with both the Golden Horde and the Ilkhanate, and since they weren't both attacking at the same time, I did okay. Ultimately, they actually ended up attacking each other, and I was allied with the Ilkhanate against the Golden Horde, so I ended up grabbing more Imperial territory back.
The Timurids attacked and with me and the Ilkhanate vs them, they didn't make much headway. Alas, I didn't quite get every Roman province back, but my borders were pretty close to those of Rome under Trajan.reads some of the war stories.Ah, CK2, the only game I know of where this shit is just another day at the computer.That and the incest.Sadly I don't have any fun stories to tell, I've been having trouble getting off the ground in my games. I get about half an hour in before either being invaded by Normans (Devon start 867 AD (TWICE!)), or can't seem to get any more territories, either the holder of the county has a too many levies or I can't declare war (says 'Independent Realm, despite being a vassal) or techs (how do those work anyways?) on a Tara start.What am I doing wrong?
The guides on the wiki are only so-so about this. Click to expand. Click to shrink.British one and two-province minors are extremely vulnerable against Vikings. As far as I can see it, you'll need to either create a marriage alliance with with a strong and nearby power or swear allegiance to them (one of the French Karlings or Wessex might be a good bet).As for technology, it's affected by a couple of things. Duke-level and above provides a constant monthly tech point increase which is dependent on your character's stats, which can be used to 'buy' increased tech once you have enough.
But keep in mind tech levels affect specific provinces, not your entire realm.When a province reaches a new tech level, it will provide small bonuses to neighboring provinces, who will slowly start to fill up the progress bar for that tech. You can also send your spymaster to higher-tech provinces, with the chance of getting an event that gives you extra research points.reads some of the war stories.Ah, CK2, the only game I know of where this shit is just another day at the computer.That and the incest.Sadly I don't have any fun stories to tell, I've been having trouble getting off the ground in my games.
I get about half an hour in before either being invaded by Normans (Devon start 867 AD (TWICE!)), or can't seem to get any more territories, either the holder of the county has a too many levies or I can't declare war (says 'Independent Realm, despite being a vassal) or techs (how do those work anyways?) on a Tara start.What am I doing wrong? The guides on the wiki are only so-so about this. Click to expand. Click to shrink.Okay, so running down your list of 'reasons I can't do x':1: If you don't have enough levies, save money until you can hire a merc band for at least a few months, then attack. The AI will use mercs if it has the money, but it often doesn't, and it doesn't tend to consider the ramifications of you having a lot of money. As a count in Ireland, however, this will take a while-a decade or more.2: 'Independent Realm' means you can't declare war on vassals-you have to declare war on independent states (there may be an exception if you happen to both be vassals of the same overlord, but don't quote me on that-I rarely play vassals). So if you're trying to push a claim on a county, you have to declare war not on the count holding the county, but the duke he or she's a vassal of.
Obviously this plays into 1.3: Techs spread two ways: first, you can directly research techs in your capital province if you're a duke-level or higher ruler (you cannot research technologies as a count, only as a duke or higher) by accumulating research points. You can get research points through your ruler's skills, through events, and through certain special buildings in city and church holdings (I don't believe there are any technology-boosting buildings for castle holdings), the University and Monastic School, respectively (for Christians-Muslims, pagans, and other faiths may call the latter differently).Second, they spread naturally over time from province to province, particularly from neighboring provinces to each other and between provinces in the same demesne. You can also accelerate this process by assigning councilors to their respective 'spread technology' missions and by assigning your spymaster to study technologies in a province which is more advanced than your capital-Byzantium, for instance, is a good choice in the 867 start, while central/northern Italy, around Firenze and Pisa, is an excellent stop in later starts.
Combining the two will cause your technology to advance much faster.The most valuable technologies are Legalism and Military Organization-the latter boosts supply limits, morale, and, most critically, retinue limits (and at level four and above it eliminates the huge attrition penalty for invading most pagan territories), while the former reduces your short reign penalties by essentially giving you extra rule time and allows you to hold more provinces. The other military and cultural technologies are much less valuable, but may be useful if you're way ahead of time on Legalism or Organization. Economic technologies have a much 'flatter' utility distribution, but the best are probably Castle, Keeps, and Construction for a feudal ruler, and City, Keeps, Trade Practices, and Construction for a republic. It's important to research enough of the City and Church lines to allow building Universities and Monastic Schools, though, especially if you start in 867 where those technologies don't exist yet anywhere.For you, playing as the Count of Tara, the most effective method of increasing your demesne limit isn't by researching technologies (I assume that's what you meant, as you mention specifically 'can't seem to get any more territories'), but by conquering the other counties in your de jure duchy so you can create or usurp it. As long as the ruler of your de jure duchy is either the same religion as you or nonexistent, you only need 50% + 1 of the counties in the title to grab it. Dukes have larger demesne limits than counts, Great Dukes (holding more than one ducal title) have a larger demesne limit than dukes, and so on up to Emperors, who have the largest demesne limits at all.
It's actually not so bad to hold a couple more titles than your demesne limits indicate if you have a good reason to believe that you'll be back under or on the limit soon, for instance if you just have a king who's not that great with stewardship or you're about to form a ducal/royal/imperial title. It gives an income penalty and hurts relations with your vassals, but if you're small you don't really have any vassals of consequence and if you're big you're not playing correctly if a -10 or -20 hit to relations (what you get from one or two extra titles) is really a big deal. Just make sure you're not holding any 'wrong' titles, like cities and temples if you're a non-Muslim feudal lord, and you'll be fine.
British one and two-province minors are extremely vulnerable against Vikings. As far as I can see it, you'll need to either create a marriage alliance with with a strong and nearby power or swear allegiance to them (one of the French Karlings or Wessex might be a good bet).As for technology, it's affected by a couple of things. Duke-level and above provides a constant monthly tech point increase which is dependent on your character's stats, which can be used to 'buy' increased tech once you have enough. But keep in mind tech levels affect specific provinces, not your entire realm.When a province reaches a new tech level, it will provide small bonuses to neighboring provinces, who will slowly start to fill up the progress bar for that tech. You can also send your spymaster to higher-tech provinces, with the chance of getting an event that gives you extra research points.
Okay, so running down your list of 'reasons I can't do x':1: If you don't have enough levies, save money until you can hire a merc band for at least a few months, then attack. The AI will use mercs if it has the money, but it often doesn't, and it doesn't tend to consider the ramifications of you having a lot of money. As a count in Ireland, however, this will take a while-a decade or more.2: 'Independent Realm' means you can't declare war on vassals-you have to declare war on independent states (there may be an exception if you happen to both be vassals of the same overlord, but don't quote me on that-I rarely play vassals). So if you're trying to push a claim on a county, you have to declare war not on the count holding the county, but the duke he or she's a vassal of. Obviously this plays into 1.3: Techs spread two ways: first, you can directly research techs in your capital province if you're a duke-level or higher ruler (you cannot research technologies as a count, only as a duke or higher) by accumulating research points. You can get research points through your ruler's skills, through events, and through certain special buildings in city and church holdings (I don't believe there are any technology-boosting buildings for castle holdings), the University and Monastic School, respectively (for Christians-Muslims, pagans, and other faiths may call the latter differently).Second, they spread naturally over time from province to province, particularly from neighboring provinces to each other and between provinces in the same demesne.
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You can also accelerate this process by assigning councilors to their respective 'spread technology' missions and by assigning your spymaster to study technologies in a province which is more advanced than your capital-Byzantium, for instance, is a good choice in the 867 start, while central/northern Italy, around Firenze and Pisa, is an excellent stop in later starts. Combining the two will cause your technology to advance much faster.The most valuable technologies are Legalism and Military Organization-the latter boosts supply limits, morale, and, most critically, retinue limits (and at level four and above it eliminates the huge attrition penalty for invading most pagan territories), while the former reduces your short reign penalties by essentially giving you extra rule time and allows you to hold more provinces. The other military and cultural technologies are much less valuable, but may be useful if you're way ahead of time on Legalism or Organization. Economic technologies have a much 'flatter' utility distribution, but the best are probably Castle, Keeps, and Construction for a feudal ruler, and City, Keeps, Trade Practices, and Construction for a republic.
It's important to research enough of the City and Church lines to allow building Universities and Monastic Schools, though, especially if you start in 867 where those technologies don't exist yet anywhere.For you, playing as the Count of Tara, the most effective method of increasing your demesne limit isn't by researching technologies (I assume that's what you meant, as you mention specifically 'can't seem to get any more territories'), but by conquering the other counties in your de jure duchy so you can create or usurp it. As long as the ruler of your de jure duchy is either the same religion as you or nonexistent, you only need 50% + 1 of the counties in the title to grab it. Dukes have larger demesne limits than counts, Great Dukes (holding more than one ducal title) have a larger demesne limit than dukes, and so on up to Emperors, who have the largest demesne limits at all.
It's actually not so bad to hold a couple more titles than your demesne limits indicate if you have a good reason to believe that you'll be back under or on the limit soon, for instance if you just have a king who's not that great with stewardship or you're about to form a ducal/royal/imperial title. It gives an income penalty and hurts relations with your vassals, but if you're small you don't really have any vassals of consequence and if you're big you're not playing correctly if a -10 or -20 hit to relations (what you get from one or two extra titles) is really a big deal.
Just make sure you're not holding any 'wrong' titles, like cities and temples if you're a non-Muslim feudal lord, and you'll be fine.reads some of the war stories.Ah, CK2, the only game I know of where this shit is just another day at the computer.That and the incest.Sadly I don't have any fun stories to tell, I've been having trouble getting off the ground in my games. I get about half an hour in before either being invaded by Normans (Devon start 867 AD (TWICE!)), or can't seem to get any more territories, either the holder of the county has a too many levies or I can't declare war (says 'Independent Realm, despite being a vassal) or techs (how do those work anyways?) on a Tara start.What am I doing wrong? The guides on the wiki are only so-so about this.
Click to expand. Click to shrink.Right, so first I'd just like to comment on how much of an incredible guide the post above me is. Seriously, that is the guide to technology that I wish I had when I started playing. Though I feel I should point out that there's no such thing as the County of Tara.On your specific situation, I admit that I've never played Tara on the 876 start but I've played enough Irish counts that it makes little difference. Firstly, the count of Dublin, your de jure vassal is a vassal of King Ivar the Boneless, and frankly your reaction to the thought of fighting him should be along the lines of 'fuck no'. So you're going to have to look further afeild than your de jure vassals in order to expand.Now the good news is that other than Dublin Ireland is completely independent so stick your chancellor on some county that borders one of your provinces and have him fabricate a claim. I'd pick Oriel or Tyrconnel personally.Once that's done (and that can take over ten years, good chancellors are like gold dust) you can declare war at will.
Now the first step you should take in your war is to borrow 300 gold from the jews and hire a mercenary company of some kind, pick one of the cheap ones. You don't need the most expensive ones, this is an Irish Count, not one of the sons of Ragnar. With that you should have over double the number of troops as your opponent and the war should be won easily.Congratulations, you've just steamrollered your first province. Now just rinse and repeat, remembering to usurp/create as many titles as you can in your quest to become Emperor of Britannia.I'll stick up a summary of a couple of my games in a bit. I've got three running at the moment, Alfred of Wessex, The Khazar Jews and Miaphsyte Abyssinia. Right, so first I'd just like to comment on how much of an incredible guide the post above me is. Seriously, that is the guide to technology that I wish I had when I started playing.
Though I feel I should point out that there's no such thing as the County of Tara.On your specific situation, I admit that I've never played Tara on the 876 start but I've played enough Irish counts that it makes little difference. Firstly, the count of Dublin, your de jure vassal is a vassal of King Ivar the Boneless, and frankly your reaction to the thought of fighting him should be along the lines of 'fuck no'. So you're going to have to look further afeild than your de jure vassals in order to expand.Now the good news is that other than Dublin Ireland is completely independent so stick your chancellor on some county that borders one of your provinces and have him fabricate a claim. I'd pick Oriel or Tyrconnel personally.Once that's done (and that can take over ten years, good chancellors are like gold dust) you can declare war at will. Now the first step you should take in your war is to borrow 300 gold from the jews and hire a mercenary company of some kind, pick one of the cheap ones. You don't need the most expensive ones, this is an Irish Count, not one of the sons of Ragnar. With that you should have over double the number of troops as your opponent and the war should be won easily.Congratulations, you've just steamrollered your first province.
Now just rinse and repeat, remembering to usurp/create as many titles as you can in your quest to become Emperor of Britannia.I'll stick up a summary of a couple of my games in a bit. I've got three running at the moment, Alfred of Wessex, The Khazar Jews and Miaphsyte AbyssiniaEhh, its a pretty slow start as a Count and Ireland is an even slower start than most.
If you want action quickly go play as Emperor Makedon of Byzantium on the 1066 start. Click to expand. Click to shrink.It depends. Unlike most strategy games, Crusader Kings II (along with other Paradox games) has a highly sloped difficulty and action curve.
Generally, for Crusader Kings II specifically, the simplest and easiest characters to play as are also the least powerful and most generic-Christian Irish lords in 1066, specifically, are usually pointed up as being the best starter characters (not in 867, due to the Sons of Lodbrok and the Norse more generally). They also have the slowest play style; it takes years to fabricate a claim or accumulate money.By contrast, the faster-playing characters like the Byzantine and Holy Roman Emperors, or the Abbasid caliph in 867, are also much more difficult (for a beginner). They have to deal with more complex mechanics, especially with vassal relations, than a simple Irish count or duke does. However, since they have much larger incomes, a much larger pool of talent to draw from, and much larger militaries, they can also do more-hence, faster-playing.But yes, 30 minutes is quite a short gaming session by Crusader Kings II standards.